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A continuation of the legend of Zelda basics, this lesson will cover the addition of stages & caves. In this lesson we will go through implementing multiple levels as well as the ability to interact with caves as well as a few features to round out the user experience

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A continuation of the legend of Zelda basics, this lesson will cover the addition of stages & caves. In this lesson we will go through implementing multiple levels as well as the ability to interact w ...
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Fri, 08/06, 12:00PM - 01:15PM (US/Eastern)

In this lesson you will learn the fundamentals of recreating The Legend of Zelda using the python mini app and processing library.


The original The Legend of Zelda for the NES was released in 1986. The game has changed over decades of sequels and looks vastly different from its modern equivalents. This classic title is an excellent game to attempt to recreate using python's processing library due to it's low-detail art style and simple gameplay allowing new users to easily understand it's mechanics as well as making an easy development environment for any programmers looking to recreate this title. The processing library is designed to render simple or complex 2d shapes and effects all within the python mini tool. This allows developers to render asset art in python allowing simplistic 2d video games to be easily created.


Pre-requisite skills

  • Rudimentary understanding of python required to partake in this course.
  • Lesson 1 in this series
  • Any and all knowledge of python's processing will also help in understanding course material.


Project demo: link

Aug
06

Python Build: Legend of Zelda (2/x)

Online Event

event ended
Date and Time
Fri, August 06, 2021
12:00 PM - 01:15 PM EDT
Location
Online Virtual Event